AI Insights · Timothy · October 2022
Top 5 Miner Games Performance in Australia Q3 2022
Discover the performance trends of the leading miner games in Australia during Q3 2022, including weekly downloads, revenue, and active users.
During Q3 2022, the top miner games in Australia showed varied performance metrics across weekly downloads, revenue, and active users. Here is an overview of the trends for the top five miner games.
Gold and Goblins: Idle Games experienced a steady growth in weekly revenue, peaking at approximately $40.2K in early July before stabilizing around $34K-$38K for most of the quarter. Weekly downloads also showed a positive trend, rising from 4.2K in late June to a peak of 6.7K in mid-August, then stabilizing around 6.2K towards the end of September. Active users increased consistently from 16.5K to over 21K by the end of the quarter.
Idle Miner Tycoon: Money Games showed a mixed performance in weekly revenue, reaching a high of around $10.4K in mid-July but dropping to approximately $6.7K by the end of September. Downloads fluctuated between 3K to 4.9K, with a slight peak of 4.8K in late June. Active users saw a moderate decline from 91K to around 80K throughout the quarter.
Diggy's Adventure: Pipe Games had a notable spike in revenue around late July with approximately $10.1K, followed by fluctuations between $4.7K and $7.9K. Downloads remained low, peaking at 358 in late June then dropping significantly. Active users also saw a slight decline from around 4.1K to 3.3K towards the end of September.
Minetap: Merge-Idle RPG showed a declining trend in weekly revenue, starting at $1K in late June and dropping to as low as $58 in early September, before a minor recovery to $208 by the end of the quarter. Downloads mirrored this trend, starting at 909 and dropping significantly. Active users decreased from 415 to 62 over the same period.
Miners Settlement: Idle RPG maintained relatively stable weekly revenue, peaking at $601 in mid-September. Downloads hovered around 200-400, with minor fluctuations. Active users saw a slow decline from 2.6K to 1.9K throughout the quarter.
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